Large beast, unaligned
- Armor Class
- 13
- Hit Points
- 90 (12d10 + 24)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 4 (1,100 XP)
STR
12
+1
DEX
16
+3
CON
14
+2
INT
2
-4
WIS
10
+0
CHA
3
-4
- Skills
- Perception +2
- Senses
- blindsight 10 ft., passive Perception 12
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn. On a failed save, the target begins to hallucinate and is afflicted with a short-term madness effect (determined randomly or by the DM; see "Madness" in chapter 8 of the Dungeon Master's Guide). The effect lasts 10 minutes.