Giant Constrictor Snake

CreatureXMMp. 3552024SRD

Huge beast, unaligned

Armor Class
12
Hit Points
60 (8d12 + 8)
Speed
swim 30 ft., 30 ft.
Challenge
2 (450 XP)
STR
19
+4
DEX
14
+2
CON
12
+1
INT
1
-5
WIS
10
+0
CHA
3
-4
Skills
Perception +2
Senses
Blindsight 10 ft., passive Perception 12

Actions

Multiattack.

The snake makes one Bite attack and uses Constrict.

Bite.

Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Piercing damage.

Constrict.

str DC 14, one Large or smaller creature the snake can see within 10 feet. 13 (2d8 + 4) Bludgeoning damage, and the target has the Grappled condition (escape DC 14).

Raw data
{
  "ac": [
    12
  ],
  "cr": "2",
  "hp": {
    "average": 60,
    "formula": "8d12 + 8"
  },
  "cha": 3,
  "con": 12,
  "dex": 14,
  "int": 1,
  "str": 19,
  "wis": 10,
  "name": "Giant Constrictor Snake",
  "page": 355,
  "size": [
    "H"
  ],
  "type": "beast",
  "skill": {
    "perception": "+2"
  },
  "speed": {
    "swim": 30,
    "walk": 30
  },
  "srd52": true,
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The snake makes one Bite attack and uses Constrict."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atkr m} {@hit 6}, reach 10 ft. {@h}11 ({@damage 2d6 + 4}) Piercing damage."
      ]
    },
    {
      "name": "Constrict",
      "entries": [
        "{@actSave str} {@dc 14}, one Large or smaller creature the snake can see within 10 feet. {@actSaveFail} 13 ({@damage 2d8 + 4}) Bludgeoning damage, and the target has the {@condition Grappled|XPHB} condition (escape {@dc 14})."
      ]
    }
  ],
  "senses": [
    "Blindsight 10 ft."
  ],
  "source": "XMM",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "RCH"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "B"
  ],
  "soundClip": {
    "path": "bestiary/giant-constrictor-snake.opus",
    "type": "internal"
  },
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "P"
  ],
  "environment": [
    "desert",
    "forest",
    "swamp",
    "underwater"
  ],
  "basicRules2024": true,
  "hasFluffImages": true,
  "conditionInflict": [
    "grappled"
  ],
  "savingThrowForced": [
    "strength"
  ]
}