Ghost Dragon

CreatureFTDp. 2032014

Huge undead, any alignment

Armor Class
10
Hit Points
324 (24d12 + 168)
Speed
fly 80 ft. (hover), 40 ft., canHover true ft.
Challenge
17 (18,000 XP)
STR
20
+5
DEX
10
+0
CON
25
+7
INT
16
+3
WIS
15
+2
CHA
19
+4
Saving Throws
Cha +10, Con +13, Wis +8
Skills
Stealth +12, Perception +14
Damage Resistances
bludgeoning; piercing; slashing
Damage Immunities
acid; cold; necrotic; poison
Condition Immunities
charmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages
Common, Draconic, telepathy 120 ft.

Traits

Incorporeal Movement.

The ghost dragon can move through other creatures and objects as if they were 3. It takes 5 (1d10) force damage if it ends its turn inside an object.

Legendary Resistance (3/Day).

If the ghost dragon fails a saving throw, it can choose to succeed instead.

Unusual Nature.

The ghost dragon doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The ghost dragon makes one Bite attack and two Claw attacks.

Bite.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 32 (6d8 + 5) cold damage, and the target's speed is halved until the start of the dragon's next turn.

Claw.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) necrotic damage.

Terrifying Breath .

The ghost dragon exhales shadowy mist in a 90-foot cone. Each creature in that area must make a DC 21 Constitution saving throw. On a failed save, the creature takes 40 (9d8) cold damage and is frightened of the ghost dragon for 1 minute. On a successful save, the creature takes half as much damage and isn't frightened.

While frightened of the ghost dragon, a creature is paralyzed. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ghost dragon's Terrifying Breath for the next 24 hours.

Raw data
{
  "ac": [
    10
  ],
  "cr": "17",
  "hp": {
    "average": 324,
    "formula": "24d12 + 168"
  },
  "cha": 19,
  "con": 25,
  "dex": 10,
  "int": 16,
  "str": 20,
  "wis": 15,
  "name": "Ghost Dragon",
  "page": 203,
  "save": {
    "cha": "+10",
    "con": "+13",
    "wis": "+8"
  },
  "size": [
    "H"
  ],
  "type": "undead",
  "skill": {
    "stealth": "+12",
    "perception": "+14"
  },
  "speed": {
    "fly": {
      "number": 80,
      "condition": "(hover)"
    },
    "walk": 40,
    "canHover": true
  },
  "trait": [
    {
      "name": "Incorporeal Movement",
      "entries": [
        "The ghost dragon can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If the ghost dragon fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The ghost dragon doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The ghost dragon makes one Bite attack and two Claw attacks."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}32 ({@damage 6d8 + 5}) cold damage, and the target's speed is halved until the start of the dragon's next turn."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) necrotic damage."
      ]
    },
    {
      "name": "Terrifying Breath {@recharge}",
      "entries": [
        "The ghost dragon exhales shadowy mist in a 90-foot cone. Each creature in that area must make a {@dc 21} Constitution saving throw. On a failed save, the creature takes 40 ({@damage 9d8}) cold damage and is {@condition frightened} of the ghost dragon for 1 minute. On a successful save, the creature takes half as much damage and isn't {@condition frightened}.",
        "While {@condition frightened} of the ghost dragon, a creature is {@condition paralyzed}. The {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ghost dragon's Terrifying Breath for the next 24 hours."
      ]
    }
  ],
  "immune": [
    "acid",
    "cold",
    "necrotic",
    "poison"
  ],
  "resist": [
    "bludgeoning",
    "piercing",
    "slashing"
  ],
  "senses": [
    "blindsight 60 ft.",
    "darkvision 120 ft."
  ],
  "source": "FTD",
  "passive": 24,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common",
    "Draconic",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "B",
    "SD"
  ],
  "traitTags": [
    "Incorporeal Movement",
    "Legendary Resistances",
    "Unusual Nature"
  ],
  "actionTags": [
    "Breath Weapon",
    "Multiattack"
  ],
  "damageTags": [
    "C",
    "N",
    "O"
  ],
  "languageTags": [
    "C",
    "DR",
    "TP"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "grappled",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "restrained"
  ],
  "conditionInflict": [
    "frightened",
    "paralyzed"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}