Medium undead, chaotic evil
- Armor Class
- 16
- Hit Points
- 97 (15d8 + 30)
- Speed
- 30 ft.
- Challenge
- 6 (2,300 XP)
STR
16
+3
DEX
17
+3
CON
14
+2
INT
18
+4
WIS
14
+2
CHA
8
-1
- Saving Throws
- Con +5, Wis +5
- Damage Immunities
- necrotic; poison
- Condition Immunities
- charmed; exhaustion; poisoned
- Senses
- Darkvision 120 ft., passive Perception 12
- Languages
- Abyssal, Common
Traits
Actions
Multiattack.
The ghast makes two Horrific Necrosis attacks. It can replace one attack with a Claw attack.
Claw.
Melee Attack Roll: +6, reach 5 ft. Hit: 13 (3d6 + 3) Slashing damage. If the target isn't an Undead, it has the Paralyzed condition until the end of its next turn.
Horrific Necrosis.
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 120 ft. Hit: 15 (2d10 + 4) Necrotic damage, and the target has the Frightened condition until the end of its next turn.
Spellcasting
Spellcasting.
The ghast casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability: