Small humanoid, neutral
- Armor Class
- 14
- Hit Points
- 78 (12d6 + 36)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
10
+0
DEX
16
+3
CON
17
+3
INT
13
+1
WIS
14
+2
CHA
17
+3
- Saving Throws
- Cha +5, Con +5, Dex +5, Wis +4
- Skills
- Insight +4, Stealth +5, Perception +4
- Condition Immunities
- frightened
- Senses
- passive Perception 14
- Languages
- Common, Halfling
Traits
Hustle.
The troubleshooter can move through the space of any creature that is of a larger size, but it can't stop there.
Actions
Multiattack.
The troubleshooter makes two Poisoned Dagger attacks.
Poisoned Dagger.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage, and the target has the Poisoned condition until the start of the troubleshooter's next turn.
Bonus Actions
Spellcasting
Spellcasting.
The troubleshooter casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):