Medium humanoid, lawful good
- Armor Class
- 14
- Hit Points
- 44 (8d8 + 8)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
- Skills
- Arcana +4, Stealth +4, Medicine +5, Investigation +4
- Senses
- passive Perception 13
- Languages
- Common, Draconic, Infernal
Traits
If reduced to 0 Hit Points, Gennifer succumbs to lycanthropy. Her statistics are replaced by those of the Werewolf stat block, but she retains her alignment; personality; Intelligence, Wisdom, and Charisma scores; proficiencies; and languages known. She then immediately revives in her hybrid form with all her Hit Points.
Actions
Gennifer makes two attacks, using Blessed Dagger or Radiant Wisp in any combination.
Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage plus 9 (2d8) Radiant damage.
Ranged Attack Roll: +5, range 60 ft. Hit: 14 (2d10 + 3) Radiant damage.
Spellcasting
Gennifer casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
Gennifer casts Healing Word, using the same spellcasting ability as Spellcasting.