Gazer

CreatureVGMp. 1262014

Tiny aberration, neutral evil

Armor Class
13
Hit Points
13 (3d4 + 6)
Speed
fly 30 ft. (hover), 0 ft., canHover true ft.
Challenge
1/2 (100 XP)
STR
3
-4
DEX
17
+3
CON
14
+2
INT
3
-4
WIS
10
+0
CHA
7
-2
Saving Throws
Wis +2
Skills
Stealth +5, Perception +4
Condition Immunities
prone
Senses
darkvision 60 ft., passive Perception 14

Traits

Aggressive.

As a bonus action, the gazer can move up to its speed toward a hostile creature that it can see.

Mimicry.

The gazer can mimic simple sounds of speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Eye Rays.

The gazer shoots two of the following magical eye rays at random (reroll duplicates), choosing one or two targets it can see within 60 feet of it:

  • 1. Dazing Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be charmed until the start of the gazer's next turn. While the target is charmed in this way, its speed is halved, and it has disadvantage on attack rolls.

  • 2. Fear Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be frightened until the start of the gazer's next turn.

  • 3. Frost Ray. The targeted creature must succeed on a DC 12 Dexterity saving throw or take 10 (3d6) cold damage.

  • 4. Telekinetic Ray. If the target is a creature that is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be moved up to 30 feet directly away from the gazer.If the target is an object weighing 10 pounds or less that isn't being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a container.

Raw data
{
  "ac": [
    13
  ],
  "cr": "1/2",
  "hp": {
    "average": 13,
    "formula": "3d4 + 6"
  },
  "cha": 7,
  "con": 14,
  "dex": 17,
  "int": 3,
  "str": 3,
  "wis": 10,
  "name": "Gazer",
  "page": 126,
  "save": {
    "wis": "+2"
  },
  "size": [
    "T"
  ],
  "type": "aberration",
  "group": [
    "Beholders"
  ],
  "skill": {
    "stealth": "+5",
    "perception": "+4"
  },
  "speed": {
    "fly": {
      "number": 30,
      "condition": "(hover)"
    },
    "walk": 0,
    "canHover": true
  },
  "trait": [
    {
      "name": "Aggressive",
      "entries": [
        "As a bonus action, the gazer can move up to its speed toward a hostile creature that it can see."
      ]
    },
    {
      "name": "Mimicry",
      "entries": [
        "The gazer can mimic simple sounds of speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}1 piercing damage."
      ]
    },
    {
      "name": "Eye Rays",
      "entries": [
        "The gazer shoots two of the following magical eye rays at random (reroll duplicates), choosing one or two targets it can see within 60 feet of it:",
        {
          "type": "list",
          "items": [
            {
              "name": "1. Dazing Ray",
              "type": "itemSub",
              "entry": "The targeted creature must succeed on a {@dc 12} Wisdom saving throw or be {@condition charmed} until the start of the gazer's next turn. While the target is {@condition charmed} in this way, its speed is halved, and it has disadvantage on attack rolls."
            },
            {
              "name": "2. Fear Ray",
              "type": "itemSub",
              "entry": "The targeted creature must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the start of the gazer's next turn."
            },
            {
              "name": "3. Frost Ray",
              "type": "itemSub",
              "entry": "The targeted creature must succeed on a {@dc 12} Dexterity saving throw or take 10 ({@damage 3d6}) cold damage."
            },
            {
              "name": "4. Telekinetic Ray",
              "type": "itemSub",
              "entries": [
                "If the target is a creature that is Medium or smaller, it must succeed on a {@dc 12} Strength saving throw or be moved up to 30 feet directly away from the gazer.",
                "If the target is an object weighing 10 pounds or less that isn't being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a container."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "VGM",
  "passive": 14,
  "variant": [
    {
      "name": "Gazer Familiar",
      "type": "variant",
      "entries": [
        "Spellcasters who are interested in unusual familiars find that gazers are eager to serve someone who has magical power, especially those who make a point of bullying and harassing others. The gazer behaves aggressively toward creatures smaller than itself, and it tends to randomly attack house pets, farm animals, and even children in town unless its master is very strict. A gazer serving as a familiar has the following trait.",
        {
          "name": "Familiar",
          "type": "entries",
          "entries": [
            "The gazer can serve another creature as a familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as they are within 1 mile of each other. If its master causes it physical harm, the gazer will end its service as a familiar, breaking the telepathic bond."
          ]
        }
      ],
      "_version": {
        "addHeadersAs": "trait"
      }
    }
  ],
  "familiar": true,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/gazer.opus",
    "type": "internal"
  },
  "traitTags": [
    "Aggressive",
    "Mimicry"
  ],
  "damageTags": [
    "C",
    "P"
  ],
  "environment": [
    "underdark"
  ],
  "reprintedAs": [
    "Gazer|MPMM"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "prone"
  ],
  "conditionInflict": [
    "charmed",
    "frightened"
  ],
  "referenceSources": [
    "WDH"
  ],
  "savingThrowForced": [
    "dexterity",
    "strength",
    "wisdom"
  ]
}