Medium humanoid, chaotic evil
- Armor Class
- 15 (hide armor, shield)
- Hit Points
- 11 (5d8)
- Speed
- 25 ft.
- Challenge
- 1/2 (100 XP)
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Gnoll, Abyssal
Traits
When Gash reduces a creature to 0 hit points with a melee attack on its turn, Gash can take a bonus action to move up to half its speed and make a bite attack.
Gash has disadvantage on Wisdom checks and Wisdom saving throws because of the physical and mental abuse he has suffered. A lesser restoration spell rids him of these effects.
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.