Gar Shatterkeel

CreaturePotAp. 2082014

Medium humanoid, neutral evil

Armor Class
16 (natural armor)
Hit Points
97 (15d8 + 45)
Speed
swim 30 ft., 30 ft.
Challenge
9 (5,000 XP)
STR
15
+2
DEX
15
+2
CON
16
+3
INT
12
+1
WIS
18
+4
CHA
13
+1
Skills
Nature +9, Survival +8
Damage Resistances
cold
Senses
passive Perception 14
Languages
Aquan, Common

Traits

Amphibious.

Gar can breathe air and water.

Legendary Resistance (2/Day).

If Gar fails a saving throw, he can choose to succeed instead.

Water Walk.

Gar can stand and move on liquid surfaces as if they were solid ground.

Watery Fall.

When Gar drops to 0 hit points, his body collapses into a pool of inky water that rapidly disperses. Anything he was wearing or carrying is left behind.

Actions

Multiattack.

Gar makes two melee attacks, one with his claw and one with Drown.

Claw.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and the target is grappled (escape DC 13). Until the grapple ends, Gar can't attack other creatures with his claw.

Drown.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 4 (1d8) cold damage.

Spellcasting

Spellcasting.

Gar is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He has the following druid spells prepared:

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "9",
  "hp": {
    "average": 97,
    "formula": "15d8 + 45"
  },
  "cha": 13,
  "con": 16,
  "dex": 15,
  "int": 12,
  "str": 15,
  "wis": 18,
  "name": "Gar Shatterkeel",
  "page": 208,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "human"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "nature": "+9",
    "survival": "+8"
  },
  "speed": {
    "swim": 30,
    "walk": 30
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "Gar can breathe air and water."
      ]
    },
    {
      "name": "Legendary Resistance (2/Day)",
      "entries": [
        "If Gar fails a saving throw, he can choose to succeed instead."
      ]
    },
    {
      "name": "Water Walk",
      "entries": [
        "Gar can stand and move on liquid surfaces as if they were solid ground."
      ]
    },
    {
      "name": "Watery Fall",
      "entries": [
        "When Gar drops to 0 hit points, his body collapses into a pool of inky water that rapidly disperses. Anything he was wearing or carrying is left behind."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Gar makes two melee attacks, one with his claw and one with {@item Drown|PotA}."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 13}). Until the grapple ends, Gar can't attack other creatures with his claw."
      ]
    },
    {
      "name": "Drown",
      "entries": [
        "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 4 ({@damage 1d8}) cold damage."
      ]
    }
  ],
  "resist": [
    "cold"
  ],
  "source": "PotA",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Aquan",
    "Common"
  ],
  "traitTags": [
    "Amphibious",
    "Legendary Resistances"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "C",
    "P"
  ],
  "languageTags": [
    "AQ",
    "C"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "spells": {
        "0": {
          "spells": [
            "{@spell mending}",
            "{@spell resistance}",
            "{@spell shape water|xge}"
          ]
        },
        "1": {
          "slots": 4,
          "spells": [
            "{@spell create or destroy water}",
            "{@spell cure wounds}",
            "{@spell fog cloud}",
            "{@spell thunderwave}"
          ]
        },
        "2": {
          "slots": 3,
          "spells": [
            "{@spell darkvision}",
            "{@spell hold person}",
            "{@spell protection from poison}"
          ]
        },
        "3": {
          "slots": 3,
          "spells": [
            "{@spell call lightning}",
            "{@spell sleet storm}",
            "{@spell tidal wave|xge}"
          ]
        },
        "4": {
          "slots": 3,
          "spells": [
            "{@spell control water}",
            "{@spell ice storm}"
          ]
        },
        "5": {
          "slots": 1,
          "spells": [
            "{@spell scrying}"
          ]
        }
      },
      "ability": "wis",
      "headerEntries": [
        "Gar is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save {@dc 16}, {@hit 8} to hit with spell attacks). He has the following druid spells prepared:"
      ]
    }
  ],
  "attachedItems": [
    "drown|pota"
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Gar Shatterkeel",
    "source": "PotA"
  },
  "damageTagsSpell": [
    "B",
    "C",
    "L",
    "T"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "grappled"
  ],
  "spellcastingTags": [
    "CD"
  ],
  "damageTagsLegendary": [
    "L",
    "N"
  ],
  "conditionInflictSpell": [
    "paralyzed",
    "prone"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity",
    "strength",
    "wisdom"
  ],
  "savingThrowForcedLegendary": [
    "dexterity"
  ]
}