Small humanoid, chaotic good
- Armor Class
- 10
- Hit Points
- 4 (1d8)
- Speed
- 30 ft.
- Challenge
- 0 (10 XP)
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
10
+0
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- any one language (usually Common), Draconic
Traits
Sunlight Sensitivity.
While in sunlight, Gammon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics.
Gammon has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Club.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.