Medium elemental, chaotic neutral
- Armor Class
- 12 (natural armor)
- Hit Points
- 22 (3d8 + 9)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
14
+2
DEX
10
+0
CON
17
+3
INT
3
-4
WIS
10
+0
CHA
5
-3
- Damage Resistances
- cold; lightning; bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- poison
- Condition Immunities
- exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious
- Senses
- darkvision 60 ft., passive Perception 10
Traits
Death Burst.
When the galvanice weird dies, it explodes in a burst of ice and lightning. Each creature within 10 feet of the exploding weird must make a DC 13 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much damage on a successful one.
Actions
Slam.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 5 (2d4) lightning damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or lose the ability to use reactions until the start of the weird's next turn.