Medium humanoid, chaotic neutral
- Armor Class
- 13
- Hit Points
- 52 (8d8 + 16)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
- Saving Throws
- Dex +6
- Skills
- Arcana +7, Acrobatics +6, Perception +3
- Damage Resistances
- lightning; thunder
- Senses
- passive Perception 13
- Languages
- Common and Primordial, plus any one language
Traits
When the blastseeker casts lightning bolt or thunderwave, it can roll a die. On an odd number, the blastseeker takes 9 (2d8) force damage. On an even number, the spell also deals 9 (2d8) lightning damage to each target that fails its saving throw.
When the blastseeker casts lightning bolt or thunderwave, all other creatures within 10 feet of the blastseeker each take 3 lightning damage.
The blastseeker can use a bonus action to fly up to 10 feet without provoking opportunity attacks.
Actions
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
Spellcasting
The blastseeker's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others: