Galsariad Ardyth (Tier 3)

CreatureCRCotNp. 1932014

Medium humanoid, neutral

Armor Class
17 (deflection)
Hit Points
90 (20d8)
Speed
fly 30 ft. (hover), swim 40 ft. (ring of swimming), 30 ft., canHover true ft.
Challenge
8 (3,900 XP)
STR
8
-1
DEX
14
+2
CON
10
+0
INT
20
+5
WIS
15
+2
CHA
12
+1
Saving Throws
Int +8, Wis +5
Skills
Arcana +8, Nature +8, Investigation +8
Senses
darkvision 120 ft., passive Perception 12
Languages
Common, Draconic, Undercommon

Traits

Deflection.

Galsariad warps gravity around himself to magically deflect incoming attacks. While Galsariad is wearing no armor and not incapacitated, his AC includes his Intelligence modifier.

Fey Ancestry.

Galsariad has advantage on saving throws against being charmed, and magic can't put him to sleep.

Special Equipment.

Galsariad wears a ring of swimming and carries a ruidium dagger (see appendix B). If he rolls a 1 on an attack roll made with the dagger, he must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion.

Actions

Multiattack.

Galsariad makes one Drain Potential attack and one Ruidium Dagger attack.

Drain Potential.

Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one creature. Hit: 22 (4d10) necrotic damage, and Galsariad gains 10 temporary hit points.

Ruidium Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) psychic damage.

Gravity Wave 5.

Galsariad causes a rippling wave of magical gravity to fill a 30-foot-radius sphere centered on a point he can see within 100 feet of himself. Each creature in that area must make a DC 16 Strength saving throw. On a failed saving throw, the creature takes 42 (12d6) force damage and is restrained for 1 minute. On a successful save, the creature takes half as much damage and isn't restrained. A restrained creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Distort Gravity (1/Day).

Galsariad targets himself or one willing creature that he can see within 60 feet of himself, magically distorting gravity around the target. Any creature within 5 feet of the target takes 14 (4d6) force damage. In addition, the target can use a reaction to float upward, up to 20 feet, without provoking opportunity attacks. When this effect ends at the start of Galsariad's next turn, the target floats gently down up to 20 feet.

Spellcasting

Spellcasting.

Galsariad casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "deflection"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 90,
    "formula": "20d8"
  },
  "cha": 12,
  "con": 10,
  "dex": 14,
  "int": 20,
  "str": 8,
  "wis": 15,
  "name": "Galsariad Ardyth (Tier 3)",
  "page": 193,
  "save": {
    "int": "+8",
    "wis": "+5"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "drow",
      "elf",
      "wizard"
    ],
    "type": "humanoid"
  },
  "bonus": [
    {
      "name": "Distort Gravity (1/Day)",
      "entries": [
        "Galsariad targets himself or one willing creature that he can see within 60 feet of himself, magically distorting gravity around the target. Any creature within 5 feet of the target takes 14 ({@damage 4d6}) force damage. In addition, the target can use a reaction to float upward, up to 20 feet, without provoking opportunity attacks. When this effect ends at the start of Galsariad's next turn, the target floats gently down up to 20 feet."
      ]
    }
  ],
  "isNpc": true,
  "skill": {
    "arcana": "+8",
    "nature": "+8",
    "investigation": "+8"
  },
  "speed": {
    "fly": {
      "number": 30,
      "condition": "(hover)"
    },
    "swim": {
      "number": 40,
      "condition": "(ring of swimming)"
    },
    "walk": 30,
    "canHover": true
  },
  "trait": [
    {
      "name": "Deflection",
      "entries": [
        "Galsariad warps gravity around himself to magically deflect incoming attacks. While Galsariad is wearing no armor and not {@condition incapacitated}, his AC includes his Intelligence modifier."
      ]
    },
    {
      "name": "Fey Ancestry",
      "entries": [
        "Galsariad has advantage on saving throws against being {@condition charmed}, and magic can't put him to sleep."
      ]
    },
    {
      "name": "Special Equipment",
      "entries": [
        "Galsariad wears a {@item ring of swimming} and carries a ruidium dagger (see appendix B). If he rolls a 1 on an attack roll made with the dagger, he must succeed on a {@dc 20} Charisma saving throw or gain 1 level of {@condition exhaustion}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Galsariad makes one Drain Potential attack and one Ruidium Dagger attack."
      ]
    },
    {
      "name": "Drain Potential",
      "entries": [
        "{@atk ms,rs} {@hit 8} to hit, reach 5 ft. or range 120 ft., one creature. {@h}22 ({@damage 4d10}) necrotic damage, and Galsariad gains 10 temporary hit points."
      ]
    },
    {
      "name": "Ruidium Dagger",
      "entries": [
        "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage plus 7 ({@damage 2d6}) psychic damage."
      ]
    },
    {
      "name": "Gravity Wave {@recharge 5}",
      "entries": [
        "Galsariad causes a rippling wave of magical gravity to fill a 30-foot-radius sphere centered on a point he can see within 100 feet of himself. Each creature in that area must make a {@dc 16} Strength saving throw. On a failed saving throw, the creature takes 42 ({@damage 12d6}) force damage and is {@condition restrained} for 1 minute. On a successful save, the creature takes half as much damage and isn't {@condition restrained}. A {@condition restrained} creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "CRCotN",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Common",
    "Draconic",
    "Undercommon"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Fey Ancestry"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "O",
    "P",
    "Y"
  ],
  "languageTags": [
    "C",
    "DR",
    "U"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell mage hand}"
      ],
      "daily": {
        "1e": [
          "{@spell longstrider}",
          "{@spell scrying} (as an action)",
          "{@spell slow}",
          "{@spell telekinesis}",
          "{@spell water breathing}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "Galsariad casts one of the following spells, using Intelligence as the spellcasting ability (spell save {@dc 16}):"
      ]
    }
  ],
  "attachedItems": [
    "ruidium dagger|crcotn"
  ],
  "hasFluffImages": true,
  "isNamedCreature": true,
  "conditionInflict": [
    "exhaustion",
    "restrained"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "charisma",
    "strength"
  ],
  "conditionInflictSpell": [
    "restrained"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}