Fury of Kostchtchie

CreatureBGGp. 1482014

Huge fiend, chaotic evil

Armor Class
16 (natural armor)
Hit Points
216 (16d12 + 112)
Speed
40 ft.
Challenge
14 (11,500 XP)
STR
26
+8
DEX
10
+0
CON
25
+7
INT
10
+0
WIS
12
+1
CHA
11
+0
Saving Throws
Con +12, Wis +6
Skills
Athletics +13, Perception +6
Damage Resistances
fire; lightning; poison
Damage Immunities
cold
Condition Immunities
charmed; frightened; poisoned
Senses
darkvision 120 ft., passive Perception 16
Languages
Abyssal, Giant

Traits

Chilling Aura.

A creature that starts its turn within 10 feet of the fury must succeed on a DC 20 Constitution saving throw or take 11 (2d10) cold damage.

Magic Resistance.

The fury has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The fury makes two Fist or Rock attacks.

Fist.

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 10 (3d6) cold damage, or 17 (5d6) cold damage if the target took damage from the fury's Chilling Aura since the end of the fury's last turn.

Rock.

Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Bonus Actions

Charge.

The fury can move up to its speed toward an enemy it can see.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "14",
  "hp": {
    "average": 216,
    "formula": "16d12 + 112"
  },
  "cha": 11,
  "con": 25,
  "dex": 10,
  "int": 10,
  "str": 26,
  "wis": 12,
  "name": "Fury of Kostchtchie",
  "page": 148,
  "save": {
    "con": "+12",
    "wis": "+6"
  },
  "size": [
    "H"
  ],
  "type": {
    "tags": [
      "demon"
    ],
    "type": "fiend"
  },
  "bonus": [
    {
      "name": "Charge",
      "entries": [
        "The fury can move up to its speed toward an enemy it can see."
      ]
    }
  ],
  "skill": {
    "athletics": "+13",
    "perception": "+6"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Chilling Aura",
      "entries": [
        "A creature that starts its turn within 10 feet of the fury must succeed on a {@dc 20} Constitution saving throw or take 11 ({@damage 2d10}) cold damage."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The fury has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The fury makes two Fist or Rock attacks."
      ]
    },
    {
      "name": "Fist",
      "entries": [
        "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage plus 10 ({@damage 3d6}) cold damage, or 17 ({@damage 5d6}) cold damage if the target took damage from the fury's Chilling Aura since the end of the fury's last turn."
      ]
    },
    {
      "name": "Rock",
      "entries": [
        "{@atk rw} {@hit 13} to hit, range 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage."
      ]
    }
  ],
  "immune": [
    "cold"
  ],
  "resist": [
    "fire",
    "lightning",
    "poison"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "BGG",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH",
    "RW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Giant"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "C"
  ],
  "languageTags": [
    "AB",
    "GI"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "charmed",
    "frightened",
    "poisoned"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}