Huge elemental, unaligned
- Armor Class
- 17 (natural armor)
- Hit Points
- 168 (16d12 + 64)
- Speed
- 60 ft., climb 40 ft., burrow 40 ft.
- Challenge
- 9 (5,000 XP)
STR
20
+5
DEX
12
+1
CON
18
+4
INT
7
-2
WIS
11
+0
CHA
7
-2
- Saving Throws
- Con +8, Wis +4
- Skills
- Perception +4
- Damage Immunities
- cold
- Damage Vulnerabilities
- fire
- Senses
- darkvision 60 ft., tremorsense 60 ft., passive Perception 14
- Languages
- Primordial
Traits
Burning Fury.
When the salamander takes fire damage, its Freezing Breath automatically recharges.
Actions
Multiattack.
The salamander makes five attacks: four with its claws and one with its bite.
Claws.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Bite.
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage and 5 (1d10) cold damage.
Freezing Breath .
The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.