Huge elemental, unaligned
- Armor Class
- 17 (natural armor)
- Hit Points
- 168 (16d12 + 64)
- Speed
- 60 ft., climb 40 ft., burrow 40 ft.
- Challenge
- 9 (5,000 XP)
STR
20
+5
DEX
12
+1
CON
18
+4
INT
7
-2
WIS
11
+0
CHA
7
-2
- Saving Throws
- Con +8, Wis +4
- Skills
- Perception +4
- Damage Immunities
- cold
- Damage Vulnerabilities
- fire
- Senses
- darkvision 60 ft., tremorsense 60 ft., passive Perception 14
- Languages
- Primordial
Traits
Burning Fury.
When the salamander takes fire damage, its Freezing Breath automatically recharges.
Actions
Multiattack.
The salamander makes one Bite attack and four Claw attacks.
Bite.
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 5 (1d10) cold damage.
Claw.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Freezing Breath .
The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.