Huge undead, lawful evil
- Armor Class
- 14 (armor scraps)
- Hit Points
- 102 (12d12 + 24)
- Speed
- 40 ft.
- Challenge
- 6 (2,300 XP)
STR
23
+6
DEX
9
-1
CON
15
+2
INT
6
-2
WIS
8
-1
CHA
5
-3
- Damage Immunities
- cold; poison
- Damage Vulnerabilities
- bludgeoning
- Condition Immunities
- exhaustion; poisoned
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- understands Giant but can't speak
Traits
Unusual Nature.
The skeleton doesn't require air, food, drink, or sleep.
Actions
Multiattack.
The skeleton makes two greataxe attacks.
Greataxe.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.
Freezing Stare.
The skeleton targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Constitution saving throw or take 35 (10d6) cold damage and be paralyzed until the end of its next turn.