Huge giant, neutral evil
- Armor Class
- 16 (scale mail)
- Hit Points
- 172 (15d12 + 75)
- Speed
- swim 40 ft., 40 ft.
- Challenge
- 11 (7,200 XP)
- Saving Throws
- Con +9, Dex +7, Wis +6
- Skills
- Athletics +10, Perception +6
- Damage Immunities
- cold
- Senses
- passive Perception 16
- Languages
- Aquan, Common, Giant
Traits
The giant can breathe air and water.
Actions
The giant makes two Battleaxe attacks and one Harpoon attack.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage, or 22 (3d10 + 6) slashing damage if used with two hands, plus 7 (2d6) cold damage.
Ranged Weapon Attack: +7 to hit, range 50/200 ft., one creature. Hit: 14 (2d10 + 3) piercing damage, and the target has the grappled condition (escape DC 16). While the target is grappled this way, its speed isn't reduced, but it can't move farther from the giant. The target takes 5 (1d10) slashing damage if it escapes from the grapple or if it tries and fails. The giant can grapple only one target at a time with its harpoon.
Bonus Actions
The giant pulls the target grappled by its Harpoon up to 20 feet toward itself.