Medium humanoid, any alignment
- Armor Class
- 13 (hide armor)
- Hit Points
- 67 (9d8 + 27)
- Speed
- fly 60 ft. (owl form only), 40 ft. (wolf form only), climb 30 ft. (goat form only), burrow 5 ft. (fox form only)
- Challenge
- 5 (1,800 XP)
- Saving Throws
- Int +3, Wis +6
- Skills
- Nature +3, Survival +6, Perception +6
- Damage Resistances
- cold
- Senses
- darkvision 60 ft. (beast form only), passive Perception 16
- Languages
- Common, Druidic
Actions
The druid makes two melee attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 5 (2d4) cold damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
The druid magically polymorphs into a beast formâfox, mountain goat, owl, or wolfâor back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid's choice). It reverts to its humanoid form when it dies. The druid's statistics are the same in each form, except where noted in this stat block.
Spellcasting
The druid is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14; +6 to hit with spell attacks). It has the following druid spells prepared: