Froghemoth Elder

CreatureQftISp. 1982014

Huge monstrosity, unaligned

Armor Class
14 (natural armor)
Hit Points
207 (18d12 + 90)
Speed
swim 30 ft., 30 ft.
Challenge
15 (13,000 XP)
STR
25
+7
DEX
13
+1
CON
20
+5
INT
2
-4
WIS
14
+2
CHA
8
-1
Saving Throws
Con +10, Str +12, Wis +7
Skills
Stealth +6, Perception +12
Damage Resistances
fire; lightning
Senses
darkvision 60 ft., passive Perception 22

Traits

Amphibious.

The froghemoth can breathe air and water.

Legendary Resistance (3/Day).

If the froghemoth fails a saving throw, it can choose to succeed instead.

Shock Susceptibility.

If the froghemoth takes lightning damage, it suffers two effects until the end of its next turn: its speed is halved, and it has disadvantage on Dexterity saving throws.

Actions

Multiattack.

The froghemoth makes one Bite attack and two Tentacle attacks, and it can use Tongue.

Bite.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) piercing damage, and the target is swallowed if it is a Medium or smaller creature. A swallowed creature has the blinded and restrained conditions, has total cover against attacks and other effects outside the froghemoth, and takes 10 (3d6) acid damage at the start of each of the froghemoth's turns.

The froghemoth's gullet can hold up to three creatures at a time. If the froghemoth takes 25 damage or more on a single turn from a creature inside it, the froghemoth must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which lands in a space within 10 feet of the froghemoth and has the prone condition. If the froghemoth dies, any swallowed creatures are no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting with the prone condition.

Tentacle.

Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage, and the target has the grappled condition (escape DC 20). Until this grapple ends, the froghemoth can't use this tentacle on another target. The froghemoth has four tentacles.

Tongue.

The froghemoth targets one Large or smaller creature that it can see within 25 feet of it. The target must make a DC 20 Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the froghemoth.

Reactions

Alien Gaze.

When a creature the froghemoth can see damages the froghemoth, the froghemoth swivels its eyestalk toward the creature and pierces the creature's mind with its otherworldly gaze. That creature must make a DC 18 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save or half as much damage on a successful one.

Leap.

Immediately after a creature the froghemoth can see ends its turn, the froghemoth jumps up to half its speed. Each creature within 5 feet of the froghemoth when it lands must succeed on a DC 20 Strength saving throw or have the prone condition.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "15",
  "hp": {
    "average": 207,
    "formula": "18d12 + 90"
  },
  "cha": 8,
  "con": 20,
  "dex": 13,
  "int": 2,
  "str": 25,
  "wis": 14,
  "name": "Froghemoth Elder",
  "page": 198,
  "save": {
    "con": "+10",
    "str": "+12",
    "wis": "+7"
  },
  "size": [
    "H"
  ],
  "type": "monstrosity",
  "skill": {
    "stealth": "+6",
    "perception": "+12"
  },
  "speed": {
    "swim": 30,
    "walk": 30
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "The froghemoth can breathe air and water."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If the froghemoth fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Shock Susceptibility",
      "entries": [
        "If the froghemoth takes lightning damage, it suffers two effects until the end of its next turn: its speed is halved, and it has disadvantage on Dexterity saving throws."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The froghemoth makes one Bite attack and two Tentacle attacks, and it can use Tongue."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}23 ({@damage 3d10 + 7}) piercing damage, and the target is swallowed if it is a Medium or smaller creature. A swallowed creature has the {@condition blinded} and {@condition restrained} conditions, has {@quickref Cover||3||total cover} against attacks and other effects outside the froghemoth, and takes 10 ({@damage 3d6}) acid damage at the start of each of the froghemoth's turns.",
        "The froghemoth's gullet can hold up to three creatures at a time. If the froghemoth takes 25 damage or more on a single turn from a creature inside it, the froghemoth must succeed on a {@dc 20} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which lands in a space within 10 feet of the froghemoth and has the {@condition prone} condition. If the froghemoth dies, any swallowed creatures are no longer {@condition restrained} by it and can escape from the corpse using 10 feet of movement, exiting with the {@condition prone} condition."
      ]
    },
    {
      "name": "Tentacle",
      "entries": [
        "{@atk mw} {@hit 12} to hit, reach 20 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage, and the target has the {@condition grappled} condition (escape {@dc 20}). Until this grapple ends, the froghemoth can't use this tentacle on another target. The froghemoth has four tentacles."
      ]
    },
    {
      "name": "Tongue",
      "entries": [
        "The froghemoth targets one Large or smaller creature that it can see within 25 feet of it. The target must make a {@dc 20} Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the froghemoth."
      ]
    }
  ],
  "resist": [
    "fire",
    "lightning"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "QftIS",
  "passive": 22,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "reaction": [
    {
      "name": "Alien Gaze",
      "entries": [
        "When a creature the froghemoth can see damages the froghemoth, the froghemoth swivels its eyestalk toward the creature and pierces the creature's mind with its otherworldly gaze. That creature must make a {@dc 18} Intelligence saving throw, taking 7 ({@damage 2d6}) psychic damage on a failed save or half as much damage on a successful one."
      ]
    },
    {
      "name": "Leap",
      "entries": [
        "Immediately after a creature the froghemoth can see ends its turn, the froghemoth jumps up to half its speed. Each creature within 5 feet of the froghemoth when it lands must succeed on a {@dc 20} Strength saving throw or have the {@condition prone} condition."
      ]
    }
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Amphibious",
    "Legendary Resistances"
  ],
  "actionTags": [
    "Multiattack",
    "Swallow",
    "Tentacles"
  ],
  "damageTags": [
    "A",
    "B",
    "P",
    "Y"
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Froghemoth Elder",
    "source": "QftIS"
  },
  "reactionHeader": [
    "The froghemoth can take up to three reactions per round but only one per turn."
  ],
  "savingThrowForced": [
    "constitution",
    "intelligence",
    "strength"
  ],
  "savingThrowForcedLegendary": [
    "wisdom"
  ]
}