Small beast, unaligned
- Armor Class
- 13 (natural armor)
- Hit Points
- 18 (4d6 + 4)
- Speed
- 40 ft.
- Challenge
- 1/2 (100 XP)
STR
12
+1
DEX
16
+3
CON
13
+1
INT
4
-3
WIS
12
+1
CHA
6
-2
- Skills
- Perception +3
- Senses
- passive Perception 13
Actions
Multiattack.
The deathspitter makes three attacks: one with its bite and two with its claws.
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claw.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Spit Poison.
Ranged Weapon Attack: +5 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 13 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. In addition, a creature that fails its saving throw is blinded until the end of the deathspitter's next turn.