Small undead, chaotic evil
- Armor Class
- 14
- Hit Points
- 21 (6d6)
- Speed
- fly 30 ft. (hover), 0 ft., canHover true ft.
- Challenge
- 1/2 (100 XP)
STR
1
-5
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
9
-1
CHA
15
+2
- Damage Resistances
- acid; cold; fire; lightning; necrotic; thunder
- Damage Immunities
- poison
- Condition Immunities
- charmed; exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious
- Senses
- Darkvision 60 ft., passive Perception 9
- Languages
- Common plus one other language
Traits
Incorporeal Movement.
The fright can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Life Drain.
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d8) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.