Large fiend, chaotic evil
- Armor Class
- 18 (natural armor)
- Hit Points
- 337 (27d10 + 189)
- Speed
- fly 40 ft., 40 ft.
- Challenge
- 23 (50,000 XP)
- Saving Throws
- Con +14, Dex +8, Int +15, Wis +14
- Skills
- Stealth +8, Deception +15, Perception +14
- Damage Resistances
- cold; fire; lightning
- Damage Immunities
- poison; bludgeoning, piercing, slashing that is nonmagical
- Condition Immunities
- charmed; exhaustion; frightened; poisoned
- Senses
- truesight 120 ft., passive Perception 24
- Languages
- all, telepathy 120 ft.
Traits
If Fraz-Urb'luu fails a saving throw, he can choose to succeed instead.
Fraz-Urb'luu has advantage on saving throws against spells and other magical effects.
Fraz-Urb'luu's weapon attacks are magical.
Fraz-Urb'luu can't be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.
Actions
Fraz-Urb'luu makes three attacks: one with his bite and two with his fists.
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 9) piercing damage.
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage.
Legendary Actions
Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage. If the target is a Large or smaller creature, it is also grappled (escape DC 24). The grappled target is also restrained. Fraz-Urb'luu can grapple only one creature with his tail at a time.
Fraz-Urb'luu casts phantasmal killer, no concentration required.
Spellcasting
Fraz-Urb'luu's spellcasting ability is Charisma (spell save DC 23). Fraz-Urb'luu can innately cast the following spells, requiring no material components: