Large fiend, chaotic evil
- Armor Class
- 18 (natural armor)
- Hit Points
- 337 (27d10 + 189)
- Speed
- fly 40 ft., 40 ft.
- Challenge
- 23 (50,000 XP)
- Saving Throws
- Con +14, Dex +8, Int +15, Wis +14
- Skills
- Stealth +8, Deception +15, Perception +14
- Damage Resistances
- cold; fire; lightning
- Damage Immunities
- poison; bludgeoning, piercing, slashing that is nonmagical
- Condition Immunities
- charmed; exhaustion; frightened; poisoned
- Senses
- truesight 120 ft., passive Perception 24
- Languages
- all, telepathy 120 ft.
Traits
If Fraz-Urb'luu fails a saving throw, he can choose to succeed instead.
Fraz-Urb'luu has advantage on saving throws against spells and other magical effects.
Fraz-Urb'luu can't be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or Fiends.
Actions
Fraz-Urb'luu makes one Bite attack and two Fist attacks, and he uses Phantasmal Terror.
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 9) force damage.
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) force damage.
Fraz-Urb'luu targets one creature he can see within 120 feet of him. The target must succeed on a DC 23 Wisdom saving throw, or it takes 16 (3d10) psychic damage and is frightened of Fraz-Urb'luu until the end of its next turn.
Legendary Actions
Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) force damage. If the target is a Large or smaller creature, it is also grappled (escape DC 24), and it is restrained until the grapple ends. Fraz-Urb'luu can grapple only one creature with his tail at a time.
Fraz-Urb'luu uses Phantasmal Terror.
Spellcasting
Fraz-Urb'luu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):