Tiny aberration, chaotic evil
- Armor Class
- 13
- Hit Points
- 10 (3d4 + 3)
- Speed
- 0 ft.
- Challenge
- 0 (10 XP)
STR
4
-3
DEX
16
+3
CON
12
+1
INT
16
+3
WIS
16
+3
CHA
16
+3
- Skills
- Arcana +7, History +7, Stealth +7, Persuasion +7
- Damage Immunities
- psychic
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Deep Speech, telepathy 60 ft.
Actions
Psionic Revitalization.
The fragment touches one creature that has 0 hit points in the fragment's space. The target regains 10 hit points, and each creature within 10 feet of the healed creature takes 3 (1d6) psychic damage.
Squirming Dodge.
Until the start of the fragment's next turn, any attack roll made against the fragment has disadvantage, and the fragment makes saving throws with advantage.