Forge Fitzwilliam

CreatureHAT-TG2014

Medium humanoid, neutral evil

Armor Class
17 (disarming charm)
Hit Points
110 (20d8 + 20)
Speed
30 ft.
Challenge
8 (3,900 XP)
STR
11
+0
DEX
14
+2
CON
13
+1
INT
15
+2
WIS
17
+3
CHA
20
+5
Saving Throws
Dex +5, Int +5
Skills
Stealth +8, Deception +11, Acrobatics +5, Persuasion +11, Investigation +8, Sleight of hand +5
Senses
passive Perception 13
Languages
Common, Thieves' cant

Traits

Disarming Charm.

While Forge isn't wearing armor, his AC includes his Charisma modifier.

Double-Cross.

If Forge hits a creature friendly to him with an attack roll, the attack is automatically a critical hit.

Evasion.

If Forge is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he takes no damage if he succeeds on the saving throw, and only half damage if he fails, provided he isn't incapacitated.

Actions

Multiattack.

Forge makes two Dagger attacks, two Heavy Crossbow attacks, or one of each.

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 24 (7d6) poison damage, and the target is poisoned until the end of its next turn.

Heavy Crossbow.

Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 24 (7d6) poison damage. If the target is a creature, it has disadvantage on the next attack roll it makes before the start of Forge's next turn.

Bonus Actions

Cunning.

Forge takes the Dash, Disengage, or Hide action, or he gives himself advantage on the next attack roll he makes before the end of this turn.

Reactions

Uncanny Dodge.

Forge halves the damage he takes from an attack that hits him. He must be able to see the attacker.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "disarming charm"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 110,
    "formula": "20d8 + 20"
  },
  "cha": 20,
  "con": 13,
  "dex": 14,
  "int": 15,
  "str": 11,
  "wis": 17,
  "name": "Forge Fitzwilliam",
  "save": {
    "dex": "+5",
    "int": "+5"
  },
  "size": [
    "M"
  ],
  "type": "humanoid",
  "bonus": [
    {
      "name": "Cunning",
      "entries": [
        "Forge takes the {@action Dash}, {@action Disengage}, or {@action Hide} action, or he gives himself advantage on the next attack roll he makes before the end of this turn."
      ]
    }
  ],
  "skill": {
    "stealth": "+8",
    "deception": "+11",
    "acrobatics": "+5",
    "persuasion": "+11",
    "investigation": "+8",
    "sleight of hand": "+5"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Disarming Charm",
      "entries": [
        "While Forge isn't wearing armor, his AC includes his Charisma modifier."
      ]
    },
    {
      "name": "Double-Cross",
      "entries": [
        "If Forge hits a creature friendly to him with an attack roll, the attack is automatically a critical hit."
      ]
    },
    {
      "name": "Evasion",
      "entries": [
        "If Forge is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he takes no damage if he succeeds on the saving throw, and only half damage if he fails, provided he isn't {@condition incapacitated}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Forge makes two Dagger attacks, two Heavy Crossbow attacks, or one of each."
      ]
    },
    {
      "name": "Dagger",
      "entries": [
        "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage plus 24 ({@damage 7d6}) poison damage, and the target is {@condition poisoned} until the end of its next turn."
      ]
    },
    {
      "name": "Heavy Crossbow",
      "entries": [
        "{@atk rw} {@hit 5} to hit, range 100/400 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage plus 24 ({@damage 7d6}) poison damage. {@hom}If the target is a creature, it has disadvantage on the next attack roll it makes before the start of Forge's next turn."
      ]
    }
  ],
  "source": "HAT-TG",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW",
    "THW"
  ],
  "reaction": [
    {
      "name": "Uncanny Dodge",
      "entries": [
        "Forge halves the damage he takes from an attack that hits him. He must be able to see the attacker."
      ]
    }
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Common",
    "Thieves' cant"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "I",
    "P"
  ],
  "languageTags": [
    "C",
    "TC"
  ],
  "attachedItems": [
    "dagger|phb",
    "heavy crossbow|phb"
  ],
  "hasFluffImages": true,
  "isNamedCreature": true,
  "conditionInflict": [
    "poisoned"
  ]
}