Forest Master

CreatureMCV2DCp. 62014

Large celestial, neutral good

Armor Class
16 (natural armor)
Hit Points
105 (14d10 + 28)
Speed
50 ft.
Challenge
8 (3,900 XP)
STR
18
+4
DEX
14
+2
CON
15
+2
INT
13
+1
WIS
19
+4
CHA
17
+3
Saving Throws
Int +4, Wis +7
Skills
Nature +4, Insight +7, Perception +7
Damage Immunities
poison
Condition Immunities
charmed; paralyzed; poisoned
Senses
darkvision 60 ft., passive Perception 17
Languages
Celestial, Elvish, Sylvan, telepathy 60 ft.

Traits

Legendary Resistance (2/Day).

If the Forest Master fails a saving throw, he can choose to succeed instead.

Magic Resistance.

The Forest Master has advantage on saving throws against spells and other magical effects.

Master of Beasts.

The Forest Master can comprehend and communicate with any Beast, even if the Beast knows no languages.

Actions

Multiattack.

The Forest Master makes either two Hooves attacks, two Moon Bolt attacks, or one of each.

Hooves.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Moon Bolt.

Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 11 (2d6 + 4) radiant damage.

Bonus Actions

Erupting Briars 4.

The Forest Master touches his horn to the earth and causes a 5-foot-tall wall of briars to erupt in a 90-foot line that is 10 feet wide. When the wall appears, each creature in its area is pushed into the nearest unoccupied space adjacent to the wall and must make a DC 15 Dexterity saving throw, taking 27 (6d8) piercing damage on a failed save or half as much damage on a successful one.

The wall of briars lasts until the start of the Forest Master's next turn. The wall blocks line of sight and counts as difficult terrain for all creatures except the Forest Master. The first time a creature enters the wall's area on a turn, that creature must succeed on a DC 15 Dexterity saving throw or take 13 (3d8) piercing damage.

Reactions

Misty Escape.

If the Forest Master takes damage from a melee attack, he, along with any equipment he is wearing or carrying, teleports to an unoccupied space within 30 feet that he can see.

Spellcasting

Spellcasting.

The Forest Master casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 15):

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 105,
    "formula": "14d10 + 28"
  },
  "cha": 17,
  "con": 15,
  "dex": 14,
  "int": 13,
  "str": 18,
  "wis": 19,
  "name": "Forest Master",
  "page": 6,
  "save": {
    "int": "+4",
    "wis": "+7"
  },
  "size": [
    "L"
  ],
  "type": {
    "tags": [
      "unicorn"
    ],
    "type": "celestial"
  },
  "bonus": [
    {
      "name": "Erupting Briars {@recharge 4}",
      "entries": [
        "The Forest Master touches his horn to the earth and causes a 5-foot-tall wall of briars to erupt in a 90-foot line that is 10 feet wide. When the wall appears, each creature in its area is pushed into the nearest unoccupied space adjacent to the wall and must make a {@dc 15} Dexterity saving throw, taking 27 ({@damage 6d8}) piercing damage on a failed save or half as much damage on a successful one.",
        "The wall of briars lasts until the start of the Forest Master's next turn. The wall blocks line of sight and counts as difficult terrain for all creatures except the Forest Master. The first time a creature enters the wall's area on a turn, that creature must succeed on a {@dc 15} Dexterity saving throw or take 13 ({@damage 3d8}) piercing damage."
      ]
    }
  ],
  "skill": {
    "nature": "+4",
    "insight": "+7",
    "perception": "+7"
  },
  "speed": {
    "walk": 50
  },
  "trait": [
    {
      "name": "Legendary Resistance (2/Day)",
      "entries": [
        "If the Forest Master fails a saving throw, he can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The Forest Master has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Master of Beasts",
      "entries": [
        "The Forest Master can comprehend and communicate with any Beast, even if the Beast knows no languages."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The Forest Master makes either two Hooves attacks, two Moon Bolt attacks, or one of each."
      ]
    },
    {
      "name": "Hooves",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage."
      ]
    },
    {
      "name": "Moon Bolt",
      "entries": [
        "{@atk rs} {@hit 7} to hit, range 60 ft., one target. {@h}11 ({@damage 2d6 + 4}) radiant damage."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MCV2DC",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "reaction": [
    {
      "name": "Misty Escape",
      "entries": [
        "If the Forest Master takes damage from a melee attack, he, along with any equipment he is wearing or carrying, teleports to an unoccupied space within 30 feet that he can see."
      ]
    }
  ],
  "alignment": [
    "N",
    "G"
  ],
  "languages": [
    "Celestial",
    "Elvish",
    "Sylvan",
    "telepathy 60 ft."
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "P",
    "R"
  ],
  "tokenCustom": true,
  "languageTags": [
    "CE",
    "E",
    "S",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell druidcraft}",
        "{@spell fog cloud}",
        "{@spell guidance}"
      ],
      "daily": {
        "2e": [
          "{@spell goodberry}",
          "{@spell greater restoration}",
          "{@spell pass without trace}",
          "{@spell speak with plants}"
        ]
      },
      "ability": "wis",
      "displayAs": "action",
      "headerEntries": [
        "The Forest Master casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 15}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "paralyzed",
    "poisoned"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}