Huge giant, neutral evil
- Armor Class
- 16 (chain mail)
- Hit Points
- 200 (16d12 + 96)
- Speed
- 40 ft.
- Challenge
- 11 (7,200 XP)
- Saving Throws
- Cha +7, Con +10, Wis +7
- Skills
- Insight +7, Perception +7, Persuasion +7
- Senses
- passive Perception 17
- Languages
- Common, Giant
Traits
During its turn, the fog giant ignores the effects of fog cloud spells cast by it or other allied fog giants.
The giant has advantage on Wisdom (Perception) checks that rely on smell.
Actions
The giant makes two greatsword attacks and casts fog cloud.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (6d6 + 8) slashing damage.
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
The fog giant shouts bloodcurdling threats at the creatures that serve it. Each medium or smaller ally of the giant within 120 feet of it that can see or hear it can use its reaction to make a melee attack.
Spellcasting
The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: