Flying Wonder

CreatureFRAiFp. 2462024

Tiny construct, unaligned

Armor Class
12
Hit Points
2 (1d4)
Speed
fly 30 ft., 5 ft.
Challenge
0 (10 XP)
STR
2
-4
DEX
15
+2
CON
10
+0
INT
3
-4
WIS
10
+0
CHA
1
-5
Damage Immunities
poison
Condition Immunities
exhaustion; poisoned
Senses
Blindsight 60 ft., passive Perception 10
Languages
understands Common but can't speak

Traits

Increased Carrying Capacity.

The wonder can carry up to 100 pounds.

Wind-Up Operation.

The wonder has the Unconscious condition until another creature winds it with the wonder's unique key for 1 minute. Once wound, the wonder operates for 24 hours or until a creature touches the wonder with its key as a Utilize action to deactivate it, after which the wonder has the Unconscious condition until it is wound again.

Bonus Actions

Chime.

The wonder chirps a merry, metronomic tune. The wonder chooses one ally that it can see within 60 feet. Until the start of the wonder's next turn, the target has Advantage on the next ability check it makes with a Musical Instrument or Tinker's Tools.

Sprint.

The wonder takes the Dash action.

Raw data
{
  "ac": [
    12
  ],
  "cr": "0",
  "hp": {
    "average": 2,
    "formula": "1d4"
  },
  "cha": 1,
  "con": 10,
  "dex": 15,
  "int": 3,
  "str": 2,
  "wis": 10,
  "name": "Flying Wonder",
  "page": 246,
  "size": [
    "T"
  ],
  "type": "construct",
  "bonus": [
    {
      "name": "Chime",
      "entries": [
        "The wonder chirps a merry, metronomic tune. The wonder chooses one ally that it can see within 60 feet. Until the start of the wonder's next turn, the target has {@variantrule Advantage|XPHB} on the next ability check it makes with a Musical Instrument or Tinker's Tools."
      ]
    },
    {
      "name": "Sprint",
      "entries": [
        "The wonder takes the {@action Dash|XPHB} action."
      ]
    }
  ],
  "speed": {
    "fly": 30,
    "walk": 5
  },
  "trait": [
    {
      "name": "Increased Carrying Capacity",
      "entries": [
        "The wonder can carry up to 100 pounds."
      ]
    },
    {
      "name": "Wind-Up Operation",
      "entries": [
        "The wonder has the {@condition Unconscious|XPHB} condition until another creature winds it with the wonder's unique key for 1 minute. Once wound, the wonder operates for 24 hours or until a creature touches the wonder with its key as a {@action Utilize|XPHB} action to deactivate it, after which the wonder has the {@condition Unconscious|XPHB} condition until it is wound again."
      ]
    }
  ],
  "__prop": "monster",
  "immune": [
    "poison"
  ],
  "senses": [
    "Blindsight 60 ft."
  ],
  "source": "FRAiF",
  "passive": 10,
  "hasToken": true,
  "alignment": [
    "U"
  ],
  "languages": [
    "understands Common but can't speak"
  ],
  "senseTags": [
    "B"
  ],
  "languageTags": [
    "C",
    "CS"
  ],
  "conditionImmune": [
    "exhaustion",
    "poisoned"
  ],
  "conditionInflict": [
    "unconscious"
  ]
}