Flying Horror

CreatureGGRp. 2032014

Medium aberration, neutral evil

Armor Class
16 (natural armor)
Hit Points
49 (9d8 + 9)
Speed
fly 60 ft., 30 ft.
Challenge
3 (700 XP)
STR
9
-1
DEX
20
+5
CON
12
+1
INT
2
-4
WIS
15
+2
CHA
16
+3
Skills
Stealth +7, Perception +4
Damage Vulnerabilities
radiant
Condition Immunities
frightened
Senses
darkvision 120 ft., passive Perception 14

Traits

Fear Frenzy.

The horror has advantage on attack rolls against frightened creatures.

Sunlight Sensitivity.

While in sunlight, the horror has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Actions

Claws.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 14 (4d6) psychic damage.

Frightening Screech 5.

The horror screeches. Each creature within 30 feet of it that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened of it for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the horror's Frightening Screech for the next 24 hours.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "3",
  "hp": {
    "average": 49,
    "formula": "9d8 + 9"
  },
  "cha": 16,
  "con": 12,
  "dex": 20,
  "int": 2,
  "str": 9,
  "wis": 15,
  "name": "Flying Horror",
  "page": 203,
  "size": [
    "M"
  ],
  "type": "aberration",
  "skill": {
    "stealth": "+7",
    "perception": "+4"
  },
  "speed": {
    "fly": 60,
    "walk": 30
  },
  "trait": [
    {
      "name": "Fear Frenzy",
      "entries": [
        "The horror has advantage on attack rolls against {@condition frightened} creatures."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the horror has disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage plus 14 ({@damage 4d6}) psychic damage."
      ]
    },
    {
      "name": "Frightening Screech {@recharge 5}",
      "entries": [
        "The horror screeches. Each creature within 30 feet of it that can hear it must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} of it for 1 minute. The {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the horror's Frightening Screech for the next 24 hours."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "GGR",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Sunlight Sensitivity"
  ],
  "damageTags": [
    "S",
    "Y"
  ],
  "vulnerable": [
    "radiant"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "frightened"
  ],
  "conditionInflict": [
    "frightened"
  ],
  "referenceSources": [
    "AZfyT"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}