Flux Blastseeker

CreatureGGRp. 2422014

Medium humanoid, chaotic neutral

Armor Class
12, 15
Hit Points
55 (10d8 + 10)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
10
+0
DEX
15
+2
CON
12
+1
INT
20
+5
WIS
9
-1
CHA
14
+2
Saving Throws
Dex +5, Int +8
Skills
Arcana +8, Perception +2
Senses
passive Perception 12
Languages
Common plus any one language

Traits

Fluxbending Overcast 5.

The blastseeker can create an additional effect immediately after casting a spell. Roll a d6 to determine the effect: 1-3. The blastseeker teleports, swapping places with a creature it can see within 30 feet of it. 4-6. The blastseeker and each creature within 10 feet of it must succeed on a DC 16 Constitution saving throw or take 11 (2d10) thunder damage.

Actions

Quarterstaff.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Spellcasting

Innate Spellcasting.

The blastseeker's innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:

Raw data
{
  "ac": [
    12,
    {
      "ac": 15,
      "braces": true,
      "condition": "with {@spell mage armor}"
    }
  ],
  "cr": "5",
  "hp": {
    "average": 55,
    "formula": "10d8 + 10"
  },
  "cha": 14,
  "con": 12,
  "dex": 15,
  "int": 20,
  "str": 10,
  "wis": 9,
  "name": "Flux Blastseeker",
  "page": 242,
  "save": {
    "dex": "+5",
    "int": "+8"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "any race"
    ],
    "type": "humanoid"
  },
  "skill": {
    "arcana": "+8",
    "perception": "+2"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Fluxbending Overcast {@recharge 5}",
      "entries": [
        "The blastseeker can create an additional effect immediately after casting a spell. Roll a {@dice d6} to determine the effect: 1-3. The blastseeker teleports, swapping places with a creature it can see within 30 feet of it. 4-6. The blastseeker and each creature within 10 feet of it must succeed on a {@dc 16} Constitution saving throw or take 11 ({@damage 2d10}) thunder damage."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Quarterstaff",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage, or 4 ({@damage 1d8}) bludgeoning damage if used with two hands."
      ]
    }
  ],
  "source": "GGR",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW"
  ],
  "alignment": [
    "C",
    "N"
  ],
  "languages": [
    "Common plus any one language"
  ],
  "damageTags": [
    "B",
    "T"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "daily": {
        "1e": [
          "{@spell banishment}",
          "{@spell cone of cold}",
          "{@spell dimension door}",
          "{@spell fireball}",
          "{@spell ice storm}"
        ],
        "3e": [
          "{@spell mage armor} (self only)",
          "{@spell scorching ray}"
        ]
      },
      "ability": "int",
      "headerEntries": [
        "The blastseeker's innate spellcasting ability is Intelligence (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:"
      ]
    }
  ],
  "attachedItems": [
    "quarterstaff|phb"
  ],
  "damageTagsSpell": [
    "B",
    "C",
    "F",
    "O"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "constitution",
    "dexterity"
  ]
}
Flux Blastseeker ยท Wiki