Medium humanoid, chaotic evil
- Armor Class
- 16 (chain mail)
- Hit Points
- 127 (15d8 + 60)
- Speed
- 30 ft.
- Challenge
- 9 (5,000 XP)
- Saving Throws
- Con +8, Wis +5
- Skills
- Perception +5, Intimidation +5
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- Abyssal, Gnoll
Traits
If the flind isn't incapacitated, any creature with the Rampage trait can make a bite attack as a bonus action while within 10 feet of the flind.
Actions
The flind makes three attacks: one with each of its different flail attacks or three with its longbow.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, and the target must make a DC 16 Wisdom saving throw. On a failed save, the target must make a melee attack against a random target within its reach on its next turn. If it has no targets within its reach even after moving, it loses its action on that turn.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage plus 22 (4d10) psychic damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of its next turn.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.