Medium fiend, chaotic evil
- Armor Class
- 16 (breastplate)
- Hit Points
- 127 (15d8 + 60)
- Speed
- 30 ft.
- Challenge
- 9 (5,000 XP)
- Saving Throws
- Con +8, Wis +5
- Skills
- Perception +5, Intimidation +5
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- Gnoll, Abyssal
Traits
If the flind isn't incapacitated, any creature with the Rampage trait can make a Bite attack as a bonus action while within 10 feet of the flind.
Actions
The flind makes one Flail of Chaos attack, one Flail of Pain attack, and one Flail of Paralysis attack, or it makes three Longbow attacks.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, and the target must make a DC 16 Wisdom saving throw. On a failed save, the target must use its reaction, if available, to make one melee attack against a random creature, other than the flind, within its reach. If there's no creature within reach, the target instead moves half its speed in a random direction.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage plus 16 (3d10) psychic damage.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of its next turn.
Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.