Flimp Shagglecran

CreatureMaBJoVp. 322014

Small humanoid, lawful neutral

Armor Class
21 (+2 plate armor, cloak of protection)
Hit Points
137 (25d6 + 50)
Speed
fly 25 ft., swim 60 ft., 25 ft.
Challenge
9 (5,000 XP)
STR
14
+2
DEX
10
+0
CON
14
+2
INT
18
+4
WIS
12
+1
CHA
11
+0
Saving Throws
Con +6, Int +8
Skills
Arcana +8, History +8, Medicine +5
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Dwarvish, Giant, Gnomish

Traits

Battle Smith.

Flimp uses his Intelligence modifier for attack and damage rolls with his weapons.

Gnome Cunning.

Flimp has advantage on all Intelligence, Wisdom, and Charisma Saving Throws against magic.

Special Equipment.

Flimp wears a cloak of the manta ray, a cloak of protection, +2 plate armor, and winged boots. Flimp wields a +2 warhammer. These items vanish 4 days after Flimp dies.

Actions

Multiattack.

Flimp makes two Magic Warhammer attacks.

Magic Warhammer.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage plus 3 (1d6) force damage.

Hurl Acid .

Flimp hurls a vial of acid at a location within 60 feet. Every creature within 10 feet of the target location must succeed on a DC 16 Dexterity saving throw or take 21 (6d6) acid damage.

Summon Steel Defender (1/Day).

Flimp summons a metallic panther to aid him in combat. The panther has 24 hit points and is immune to poison damage and the poison and charmed conditions.

Reactions

Flash of Genius.

When Flimp or another creature he can see within 30 feet of him makes an ability check or a saving throw, Flimp can use his reaction to add +4 to the roll.

Spellcasting

Spellcasting.

Flimp casts one of the following spells using Intelligence as his spellcasting ability (spell save DC 16):

Raw data
{
  "ac": [
    {
      "ac": 21,
      "from": [
        "{@item +2 plate armor||+2 plate}",
        "{@item cloak of protection}"
      ]
    }
  ],
  "cr": "9",
  "hp": {
    "average": 137,
    "formula": "25d6 + 50"
  },
  "cha": 11,
  "con": 14,
  "dex": 10,
  "int": 18,
  "str": 14,
  "wis": 12,
  "name": "Flimp Shagglecran",
  "page": 32,
  "save": {
    "con": "+6",
    "int": "+8"
  },
  "size": [
    "S"
  ],
  "type": {
    "tags": [
      "gnome"
    ],
    "type": "humanoid"
  },
  "skill": {
    "arcana": "+8",
    "history": "+8",
    "medicine": "+5"
  },
  "speed": {
    "fly": 25,
    "swim": 60,
    "walk": 25
  },
  "trait": [
    {
      "name": "Battle Smith",
      "entries": [
        "Flimp uses his Intelligence modifier for attack and damage rolls with his weapons."
      ]
    },
    {
      "name": "Gnome Cunning",
      "entries": [
        "Flimp has advantage on all Intelligence, Wisdom, and Charisma Saving Throws against magic."
      ]
    },
    {
      "name": "Special Equipment",
      "entries": [
        "Flimp wears a {@item cloak of the manta ray}, a {@item cloak of protection}, {@item +2 plate armor}, and {@item winged boots}. Flimp wields a {@item +2 warhammer}. These items vanish 4 days after Flimp dies."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Flimp makes two Magic Warhammer attacks."
      ]
    },
    {
      "name": "Magic Warhammer",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage plus 3 ({@damage 1d6}) force damage."
      ]
    },
    {
      "name": "Hurl Acid {@recharge}",
      "entries": [
        "Flimp hurls a vial of acid at a location within 60 feet. Every creature within 10 feet of the target location must succeed on a {@dc 16} Dexterity saving throw or take 21 ({@damage 6d6}) acid damage."
      ]
    },
    {
      "name": "Summon Steel Defender (1/Day)",
      "entries": [
        "Flimp summons a {@creature Steel Defender|TCE|metallic panther} to aid him in combat. The panther has 24 hit points and is immune to poison damage and the poison and {@condition charmed} conditions."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MaBJoV",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "reaction": [
    {
      "name": "Flash of Genius",
      "entries": [
        "When Flimp or another creature he can see within 30 feet of him makes an ability check or a saving throw, Flimp can use his reaction to add +4 to the roll."
      ]
    }
  ],
  "alignment": [
    "L",
    "N"
  ],
  "languages": [
    "Common",
    "Dwarvish",
    "Giant",
    "Gnomish"
  ],
  "senseTags": [
    "D"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "B",
    "O"
  ],
  "languageTags": [
    "C",
    "D",
    "G",
    "GI"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell guidance}",
        "{@spell light}"
      ],
      "daily": {
        "1e": [
          "{@spell blink}",
          "{@spell elemental weapon}",
          "{@spell fire shield}"
        ],
        "2e": [
          "{@spell aid}",
          "{@spell blur}",
          "{@spell cure wounds}",
          "{@spell shield}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "Flimp casts one of the following spells using Intelligence as his spellcasting ability (spell save {@dc 16}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "A",
    "C",
    "F",
    "L",
    "T"
  ],
  "isNamedCreature": true,
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "dexterity"
  ],
  "savingThrowForcedSpell": [
    "dexterity"
  ]
}