Flight of Moonsilver Angel

CreaturePSIp. 262014

Medium celestial, lawful good

Armor Class
17 (natural armor)
Hit Points
136 (16d8 + 64)
Speed
fly 90 ft., 30 ft.
Challenge
10 (5,900 XP)
STR
18
+4
DEX
18
+4
CON
18
+4
INT
17
+3
WIS
20
+5
CHA
20
+5
Saving Throws
Cha +9, Wis +9
Skills
Insight +9, Perception +9
Damage Resistances
radiant; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
charmed; exhaustion; frightened
Senses
darkvision 120 ft., passive Perception 19
Languages
all, telepathy 120 ft.

Traits

Angelic Weapons.

The angel's weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Magic Resistance.

The angel has advantage on saving throws against spells and other magical effects.

Moonsilver Spear.

An angel of the Flight of Moonsilver wields a spear made from a shard of the Helvault. Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when the angel hits a creature with an attack using this weapon, it can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time the angel has wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Actions

Multiattack.

The angel makes two melee attacks.

Mace.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Healing Touch (3/Day).

The angel touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape.

The angel magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the angel's choice).

In a new form, the angel retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Spellcasting

Innate Spellcasting.

The angel's spellcasting ability is Charisma (spell save DC 17). The angel can innately cast the following spells, requiring only verbal components:

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "10",
  "hp": {
    "average": 136,
    "formula": "16d8 + 64"
  },
  "cha": 20,
  "con": 18,
  "dex": 18,
  "int": 17,
  "str": 18,
  "wis": 20,
  "name": "Flight of Moonsilver Angel",
  "page": 26,
  "save": {
    "cha": "+9",
    "wis": "+9"
  },
  "size": [
    "M"
  ],
  "type": "celestial",
  "group": [
    "Angels"
  ],
  "skill": {
    "insight": "+9",
    "perception": "+9"
  },
  "speed": {
    "fly": 90,
    "walk": 30
  },
  "trait": [
    {
      "name": "Angelic Weapons",
      "entries": [
        "The angel's weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra {@damage 4d8} radiant damage (included in the attack)."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The angel has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Moonsilver Spear",
      "entries": [
        "An angel of the Flight of Moonsilver wields a spear made from a shard of the Helvault. Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when the angel hits a creature with an attack using this weapon, it can wound the target. At the start of each of the wounded creature's turns, it takes {@damage 1d4} necrotic damage for each time the angel has wounded it, and it can then make a {@dc 15} Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a {@dc 15} Wisdom ({@skill Medicine}) check, ending the effect of such wounds on it on a success."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The angel makes two melee attacks."
      ]
    },
    {
      "name": "Mace",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage plus 18 ({@damage 4d8}) radiant damage."
      ]
    },
    {
      "name": "Healing Touch (3/Day)",
      "entries": [
        "The angel touches another creature. The target magically regains 20 ({@dice 4d8 + 2}) hit points and is freed from any curse, disease, poison, blindness, or deafness."
      ]
    },
    {
      "name": "Change Shape",
      "entries": [
        "The angel magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the angel's choice).",
        "In a new form, the angel retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks."
      ]
    }
  ],
  "resist": [
    "radiant",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "PSI",
  "_isCopy": true,
  "passive": 19,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "alignment": [
    "L",
    "G"
  ],
  "languages": [
    "all",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack",
    "Shapechanger"
  ],
  "damageTags": [
    "B",
    "N",
    "R"
  ],
  "tokenCustom": true,
  "languageTags": [
    "TP",
    "XX"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect evil and good}"
      ],
      "daily": {
        "1e": [
          "{@spell commune}",
          "{@spell raise dead}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The angel's spellcasting ability is Charisma (spell save {@dc 17}). The angel can innately cast the following spells, requiring only verbal components:"
      ]
    }
  ],
  "attachedItems": [
    "mace|phb"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened"
  ],
  "spellcastingTags": [
    "I"
  ]
}