Flesh Golem

CreatureXMMp. 1212024SRD

Medium construct, neutral

Armor Class
9
Hit Points
127 (15d8 + 60)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
19
+4
DEX
9
-1
CON
18
+4
INT
6
-2
WIS
10
+0
CHA
5
-3
Damage Immunities
lightning; poison
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
Darkvision 60 ft., passive Perception 10
Languages
understands Common plus one other language but can't speak

Traits

Aversion to Fire.

If the golem takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.

Berserk.

Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it remains so until it is destroyed or it is no longer Bloodied.

The golem's creator, if within 60 feet of the berserk golem, can try to calm it by taking an action to make a DC 15 Charisma (Persuasion) check; the golem must be able to hear its creator. If this check succeeds, the golem ceases being berserk until the start of its next turn, at which point it resumes rolling for the Berserk trait again if it is still Bloodied.

Immutable Form.

The golem can't shape-shift.

Lightning Absorption.

Whenever the golem is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.

Magic Resistance.

The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The golem makes two Slam attacks.

Slam.

Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 4 (1d8) Lightning damage.

Raw data
{
  "ac": [
    9
  ],
  "cr": "5",
  "hp": {
    "average": 127,
    "formula": "15d8 + 60"
  },
  "cha": 5,
  "con": 18,
  "dex": 9,
  "int": 6,
  "str": 19,
  "wis": 10,
  "name": "Flesh Golem",
  "page": 121,
  "size": [
    "M"
  ],
  "type": "construct",
  "speed": {
    "walk": 30
  },
  "srd52": true,
  "trait": [
    {
      "name": "Aversion to Fire",
      "entries": [
        "If the golem takes Fire damage, it has {@variantrule Disadvantage|XPHB} on attack rolls and ability checks until the end of its next turn."
      ]
    },
    {
      "name": "Berserk",
      "entries": [
        "Whenever the golem starts its turn {@status Bloodied|XPHB}, roll {@dice 1d6}. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it remains so until it is destroyed or it is no longer {@status Bloodied|XPHB}.",
        "The golem's creator, if within 60 feet of the berserk golem, can try to calm it by taking an action to make a {@dc 15} Charisma ({@skill Persuasion|XPHB}) check; the golem must be able to hear its creator. If this check succeeds, the golem ceases being berserk until the start of its next turn, at which point it resumes rolling for the Berserk trait again if it is still {@status Bloodied|XPHB}."
      ]
    },
    {
      "name": "Immutable Form",
      "entries": [
        "The golem can't shape-shift."
      ]
    },
    {
      "name": "Lightning Absorption",
      "entries": [
        "Whenever the golem is subjected to Lightning damage, it regains a number of {@variantrule Hit Points|XPHB} equal to the Lightning damage dealt."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The golem has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The golem makes two Slam attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atkr m} {@hit 7}, reach 5 ft. {@h}13 ({@damage 2d8 + 4}) Bludgeoning damage plus 4 ({@damage 1d8}) Lightning damage."
      ]
    }
  ],
  "immune": [
    "lightning",
    "poison"
  ],
  "senses": [
    "Darkvision 60 ft."
  ],
  "source": "XMM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA"
  ],
  "treasure": [
    "arcana"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "understands Common plus one other language but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/flesh-golem.opus",
    "type": "internal"
  },
  "traitTags": [
    "Damage Absorption",
    "Immutable Form",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "L"
  ],
  "environment": [
    "any"
  ],
  "languageTags": [
    "C",
    "CS",
    "X"
  ],
  "basicRules2024": true,
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "referenceSources": [
    "FRAiF",
    "RHW"
  ]
}