Tiny undead, neutral evil
- Armor Class
- 13
- Hit Points
- 40 (9d4 + 18)
- Speed
- fly 40 ft. (hover), 5 ft., canHover true ft.
- Challenge
- 4 (1,100 XP)
STR
1
-5
DEX
17
+3
CON
14
+2
INT
16
+3
WIS
10
+0
CHA
11
+0
- Skills
- Arcana +5, Perception +2
- Damage Immunities
- fire; necrotic; poison
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; poisoned; prone
- Senses
- Darkvision 60 ft., passive Perception 12
- Languages
- Common plus two other languages
Traits
Illumination.
The flameskull sheds Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.
Magic Resistance.
The flameskull has Advantage on saving throws against spells and other magical effects.
Undead Restoration.
If the flameskull is destroyed, it regains all its Hit Points in 1 hour unless Holy Water is sprinkled on its remains or the Dispel Evil and Good spell is cast on them.
Actions
Multiattack.
The flameskull makes two Fire Ray attacks.
Fire Ray.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 13 (3d6 + 3) Fire damage.
Spellcasting
Spellcasting.
The flameskull casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 13):