Flameskull

CreatureMMp. 1342014SRD

Tiny undead, neutral evil

Armor Class
13
Hit Points
40 (9d4 + 18)
Speed
fly 40 ft. (hover), 0 ft., canHover true ft.
Challenge
4 (1,100 XP)
STR
1
-5
DEX
17
+3
CON
14
+2
INT
16
+3
WIS
10
+0
CHA
11
+0
Skills
Arcana +5, Perception +2
Damage Resistances
lightning; necrotic; piercing
Damage Immunities
cold; fire; poison
Condition Immunities
charmed; frightened; paralyzed; poisoned; prone
Senses
darkvision 60 ft., passive Perception 12
Languages
Common

Traits

Illumination.

The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.

Magic Resistance.

The flameskull has advantage on saving throws against spells and other magical effects.

Rejuvenation.

If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.

Actions

Multiattack.

The flameskull uses Fire Ray twice.

Fire Ray.

Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage.

Spellcasting

Spellcasting.

The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:

Raw data
{
  "ac": [
    13
  ],
  "cr": "4",
  "hp": {
    "average": 40,
    "formula": "9d4 + 18"
  },
  "cha": 11,
  "con": 14,
  "dex": 17,
  "int": 16,
  "str": 1,
  "wis": 10,
  "name": "Flameskull",
  "page": 134,
  "size": [
    "T"
  ],
  "type": "undead",
  "skill": {
    "arcana": "+5",
    "perception": "+2"
  },
  "speed": {
    "fly": {
      "number": 40,
      "condition": "(hover)"
    },
    "walk": 0,
    "canHover": true
  },
  "trait": [
    {
      "name": "Illumination",
      "entries": [
        "The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The flameskull has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Rejuvenation",
      "entries": [
        "If the flameskull is destroyed, it regains all its hit points in 1 hour unless {@item Holy Water (Flask)|PHB|holy water} is sprinkled on its remains or a {@spell dispel magic} or {@spell remove curse} spell is cast on them."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The flameskull uses Fire Ray twice."
      ]
    },
    {
      "name": "Fire Ray",
      "entries": [
        "{@atk rs} {@hit 5} to hit, range 30 ft., one target. {@h}10 ({@damage 3d6}) fire damage."
      ]
    }
  ],
  "altArt": [
    {
      "name": "Flameskull",
      "source": "RMBRE"
    }
  ],
  "immune": [
    "cold",
    "fire",
    "poison"
  ],
  "resist": [
    "lightning",
    "necrotic",
    "piercing"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MM",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Common"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/flameskull.opus",
    "type": "internal"
  },
  "traitTags": [
    "Illumination",
    "Magic Resistance",
    "Rejuvenation"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "basicRules": true,
  "damageTags": [
    "F"
  ],
  "environment": [
    "underdark"
  ],
  "reprintedAs": [
    "Flameskull|XMM"
  ],
  "languageTags": [
    "C"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "spells": {
        "0": {
          "spells": [
            "{@spell mage hand}"
          ]
        },
        "1": {
          "slots": 3,
          "spells": [
            "{@spell magic missile}",
            "{@spell shield}"
          ]
        },
        "2": {
          "slots": 2,
          "spells": [
            "{@spell blur}",
            "{@spell flaming sphere}"
          ]
        },
        "3": {
          "slots": 1,
          "spells": [
            "{@spell fireball}"
          ]
        }
      },
      "ability": "int",
      "headerEntries": [
        "The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "frightened",
    "paralyzed",
    "poisoned",
    "prone"
  ],
  "damageTagsSpell": [
    "F",
    "O"
  ],
  "referenceSources": [
    "BGDIA",
    "CM",
    "CoA",
    "CoS",
    "CRCotN",
    "DSotDQ",
    "GoS",
    "HftT",
    "IDRotF",
    "JttRC",
    "LMoP",
    "PaBTSO",
    "PotA",
    "QftIS",
    "RMBRE",
    "RtG",
    "SatO",
    "SCC-ARiR",
    "SDW",
    "TCE",
    "ToA",
    "VEoR",
    "WBtW",
    "WDH",
    "WDMM"
  ],
  "spellcastingTags": [
    "CW"
  ],
  "savingThrowForcedSpell": [
    "dexterity"
  ]
}