Medium humanoid, neutral evil
- Armor Class
- 16 (chain shirt, shield)
- Hit Points
- 22 (4d8 + 4)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP)
STR
10
+0
DEX
13
+1
CON
12
+1
INT
7
-2
WIS
11
+0
CHA
8
-1
- Damage Immunities
- fire
- Senses
- passive Perception 10
- Languages
- Draconic, Ignan
Traits
Amphibious.
The firenewt can breathe air and water.
Actions
Multiattack.
The firenewt makes two attacks with its scimitar.
Scimitar.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Spit Fire (Recharges after a Short or Long Rest).
The firenewt spits fire at a creature within 10 feet of it. The creature must make a DC 11 Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one