Medium humanoid, neutral evil
- Armor Class
- 10, 13
- Hit Points
- 33 (6d8 + 6)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
13
+1
DEX
11
+0
CON
12
+1
INT
9
-1
WIS
11
+0
CHA
14
+2
- Damage Immunities
- fire
- Senses
- darkvision 120 ft. (penetrates magical darkness), passive Perception 10
- Languages
- Draconic, Ignan
Traits
Amphibious.
The firenewt can breathe air and water.
Imix's Blessing.
When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Actions
Morningstar.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Spellcasting
Innate Spellcasting.
The firenewt's innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components.
Spellcasting.
The firenewt is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells: