Medium elemental, neutral evil
- Armor Class
- 10
- Hit Points
- 33 (6d8 + 6)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
13
+1
DEX
11
+0
CON
12
+1
INT
9
-1
WIS
11
+0
CHA
14
+2
- Damage Immunities
- fire
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- Draconic, Ignan
Traits
Amphibious.
The firenewt can breathe air and water.
Devil's Sight.
Magical darkness doesn't impede the firenewt's darkvision.
Imix's Blessing.
When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Actions
Multiattack.
The firenewt makes three Morningstar or Fire Ray attacks.
Morningstar.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Fire Ray.
Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d6 + 2) fire damage.
Spellcasting
Spellcasting.
The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):