Medium celestial, chaotic good
- Armor Class
- 18 (plate armor)
- Hit Points
- 135 (18d8 + 54)
- Speed
- fly 120 ft., 40 ft.
- Challenge
- 12 (8,400 XP)
STR
22
+6
DEX
15
+2
CON
17
+3
INT
12
+1
WIS
14
+2
CHA
23
+6
- Saving Throws
- Cha +10, Str +10, Wis +6
- Skills
- Insight +6, Perception +6
- Damage Resistances
- fire; radiant; bludgeoning, piercing, slashing from nonmagical attacks
- Condition Immunities
- charmed; exhaustion; frightened
- Senses
- truesight 120 ft., passive Perception 16
- Languages
- all
Traits
Flyby.
The angel doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Magic Resistance.
The angel has advantage on saving throws against spells and other magical effects.
Relentless (Recharges after a Short or Long Rest).
If the angel takes 21 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Multiattack.
The angel makes two melee attacks.
Longsword.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands, plus 22 (5d8) fire or radiant damage (angel's choice).
Spellcasting
Innate Spellcasting.
The angel's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The angel can innately cast the following spells, requiring no material components: