Firegaunt

CreatureBGGp. 1372014

Huge undead, lawful evil

Armor Class
15 (damaged plate)
Hit Points
175 (14d12 + 84)
Speed
40 ft.
Challenge
11 (7,200 XP)
STR
25
+7
DEX
7
-2
CON
23
+6
INT
10
+0
WIS
14
+2
CHA
13
+1
Saving Throws
Cha +5, Con +10, Dex +2
Skills
Athletics +11, Perception +6
Damage Resistances
necrotic
Damage Immunities
fire; poison
Condition Immunities
exhaustion; petrified; poisoned
Senses
passive Perception 16
Languages
Giant

Traits

Fire Blood.

Whenever a creature within 5 feet of the firegaunt hits the firegaunt with a melee attack that deals piercing or slashing damage, that creature takes 5 (1d10) fire damage.

Actions

Multiattack.

The firegaunt makes two Heated Maul attacks.

Heated Maul.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. The firegaunt can cause the maul to erupt with crimson flames, and the target must succeed on a DC 18 Dexterity saving throw or take 10 (3d6) fire damage and 10 (3d6) necrotic damage. The maul can erupt with flames in this way only once per turn.

Crimson Rays 5.

The firegaunt emits beams of fire from its eyes, mouth, and wounds in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one. On a success or failure, that creature catches fire. Until the burning creature or another creature that can reach it takes an action to extinguish the fire, the burning creature can't regain hit points and takes 5 (1d10) fire damage at the start of each of its turns.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "damaged plate"
      ]
    }
  ],
  "cr": "11",
  "hp": {
    "average": 175,
    "formula": "14d12 + 84"
  },
  "cha": 13,
  "con": 23,
  "dex": 7,
  "int": 10,
  "str": 25,
  "wis": 14,
  "name": "Firegaunt",
  "page": 137,
  "save": {
    "cha": "+5",
    "con": "+10",
    "dex": "+2"
  },
  "size": [
    "H"
  ],
  "type": "undead",
  "skill": {
    "athletics": "+11",
    "perception": "+6"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Fire Blood",
      "entries": [
        "Whenever a creature within 5 feet of the firegaunt hits the firegaunt with a melee attack that deals piercing or slashing damage, that creature takes 5 ({@damage 1d10}) fire damage."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The firegaunt makes two Heated Maul attacks."
      ]
    },
    {
      "name": "Heated Maul",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage. The firegaunt can cause the maul to erupt with crimson flames, and the target must succeed on a {@dc 18} Dexterity saving throw or take 10 ({@damage 3d6}) fire damage and 10 ({@damage 3d6}) necrotic damage. The maul can erupt with flames in this way only once per turn."
      ]
    },
    {
      "name": "Crimson Rays {@recharge 5}",
      "entries": [
        "The firegaunt emits beams of fire from its eyes, mouth, and wounds in a 30-foot cone. Each creature in that area must make a {@dc 18} Dexterity saving throw, taking 31 ({@damage 7d8}) fire damage on a failed save, or half as much damage on a successful one. On a success or failure, that creature catches fire. Until the burning creature or another creature that can reach it takes an action to extinguish the fire, the burning creature can't regain hit points and takes 5 ({@damage 1d10}) fire damage at the start of each of its turns."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "resist": [
    "necrotic"
  ],
  "source": "BGG",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Giant"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "F",
    "N"
  ],
  "languageTags": [
    "GI"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "exhaustion",
    "petrified",
    "poisoned"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}