Large elemental, neutral
- Armor Class
- 13
- Hit Points
- 102 (12d10 + 36)
- Speed
- 50 ft.
- Challenge
- 5 (1,800 XP)
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- fire; poison
- Condition Immunities
- exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Ignan
Traits
The fire guardian can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the fire guardian or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the fire guardian can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
The fire guardian sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
For every 5 feet the fire guardian moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
The fire guardian makes two touch attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.