Huge giant, lawful evil
- Armor Class
- 18 (plate armor)
- Hit Points
- 162 (13d12 + 78)
- Speed
- 30 ft.
- Challenge
- 9 (5,000 XP)
STR
25
+7
DEX
9
-1
CON
23
+6
INT
10
+0
WIS
14
+2
CHA
13
+1
- Saving Throws
- Cha +5, Con +10, Dex +3
- Skills
- Athletics +11, Perception +6
- Damage Immunities
- fire
- Senses
- passive Perception 16
- Languages
- Giant
Actions
Multiattack.
The giant makes two greatsword attacks.
Greatsword.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.
Rock.
Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Siege Monster.
The giant deals double damage to objects and structures.
Tackle.
When the giant enters any enemy's space for the first time on a turn, the enemy must succeed on a DC 19 Strength saving throw or be knocked prone.