Fire Giant Dreadnought

CreatureVGMp. 1472014

Huge giant, lawful evil

Armor Class
21 (plate armor, shield)
Hit Points
187 (15d12 + 90)
Speed
30 ft.
Challenge
14 (11,500 XP)
STR
27
+8
DEX
9
-1
CON
23
+6
INT
8
-1
WIS
10
+0
CHA
11
+0
Saving Throws
Cha +5, Con +11, Dex +4
Skills
Athletics +13, Perception +5
Damage Immunities
fire
Senses
passive Perception 15
Languages
Giant

Traits

Dual Shields.

The giant carries two shields, each of which is accounted for in the giant's AC. The giant must stow or drop one of its shields to hurl rocks.

Actions

Multiattack.

The giant makes two fireshield attacks.

Fireshield.

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage plus 7 (2d6) fire damage plus 7 (2d6) piercing damage.

Rock.

Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Shield Charge.

The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a creature's space during this move, it makes a fireshield attack against that creature. If the attack hits, the target must also succeed on a DC 21 Strength saving throw or be pushed ahead of the giant for the rest of this move. If a creature fails the save by 5 or more, it is also knocked prone and takes 18 (3d6 + 8) bludgeoning damage, or 29 (6d6 + 8) bludgeoning damage if it was already prone.

Raw data
{
  "ac": [
    {
      "ac": 21,
      "from": [
        "{@item plate armor|phb}",
        "{@item shield|phb|shields}"
      ]
    }
  ],
  "cr": "14",
  "hp": {
    "average": 187,
    "formula": "15d12 + 90"
  },
  "cha": 11,
  "con": 23,
  "dex": 9,
  "int": 8,
  "str": 27,
  "wis": 10,
  "name": "Fire Giant Dreadnought",
  "page": 147,
  "save": {
    "cha": "+5",
    "con": "+11",
    "dex": "+4"
  },
  "size": [
    "H"
  ],
  "type": {
    "tags": [
      "fire giant"
    ],
    "type": "giant"
  },
  "skill": {
    "athletics": "+13",
    "perception": "+5"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Dual Shields",
      "entries": [
        "The giant carries two shields, each of which is accounted for in the giant's AC. The giant must stow or drop one of its shields to hurl rocks."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The giant makes two fireshield attacks."
      ]
    },
    {
      "name": "Fireshield",
      "entries": [
        "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}22 ({@damage 4d6 + 8}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage plus 7 ({@damage 2d6}) piercing damage."
      ]
    },
    {
      "name": "Rock",
      "entries": [
        "{@atk rw} {@hit 13} to hit, range 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage."
      ]
    },
    {
      "name": "Shield Charge",
      "entries": [
        "The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a creature's space during this move, it makes a fireshield attack against that creature. If the attack hits, the target must also succeed on a {@dc 21} Strength saving throw or be pushed ahead of the giant for the rest of this move. If a creature fails the save by 5 or more, it is also knocked {@condition prone} and takes 18 ({@damage 3d6 + 8}) bludgeoning damage, or 29 ({@damage 6d6 + 8}) bludgeoning damage if it was already {@condition prone}."
      ]
    }
  ],
  "immune": [
    "fire"
  ],
  "source": "VGM",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Giant"
  ],
  "soundClip": {
    "path": "bestiary/fire-giant-dreadnought.opus",
    "type": "internal"
  },
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "F",
    "P"
  ],
  "environment": [
    "underdark",
    "mountain"
  ],
  "reprintedAs": [
    "Fire Giant Dreadnought|MPMM"
  ],
  "languageTags": [
    "GI"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "strength"
  ]
}