Huge giant, lawful evil
- Armor Class
- 21 (plate armor, shield)
- Hit Points
- 187 (15d12 + 90)
- Speed
- 30 ft.
- Challenge
- 14 (11,500 XP)
- Saving Throws
- Cha +5, Con +11, Dex +4
- Skills
- Athletics +13, Perception +5
- Damage Immunities
- fire
- Senses
- passive Perception 15
- Languages
- Giant
Traits
The giant carries two shields, which together give the giant +3 to its AC (accounted for above).
Actions
The giant makes two Fireshield or Rock attacks.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage plus 7 (2d6) fire damage plus 7 (2d6) piercing damage.
Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a creature's space during this move, that creature must succeed on a DC 21 Strength saving throw or take 36 (8d6 + 8) bludgeoning damage plus 14 (4d6) fire damage and be pushed up to 30 feet and knocked prone.