Large elemental, neutral
- Armor Class
- 13
- Hit Points
- 93 (11d10 + 33)
- Speed
- 50 ft.
- Challenge
- 5 (1,800 XP)
- Damage Resistances
- bludgeoning; piercing; slashing
- Damage Immunities
- fire; poison
- Condition Immunities
- exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- Primordial (Ignan)
Traits
At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.
The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.
The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
Actions
The elemental makes two Burn attacks.
Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.