Large fiend, neutral
- Armor Class
- undefined
- Hit Points
- 60 + 15 for each spell level above 6
- Speed
- 40 ft.
- Proficiency Bonus
- equals your Proficiency Bonus
STR
13
+1
DEX
16
+3
CON
15
+2
INT
10
+0
WIS
10
+0
CHA
16
+3
- Damage Resistances
- fire
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- Abyssal, Infernal, Telepathy 60 ft.
Traits
Magic Resistance.
The spirit has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The spirit makes a number of attacks equal to half this spell's level (round down).
Claws.
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + summonSpellLevel Slashing damage. Immediately after the attack hits or misses, the spirit can teleport up to 30 feet to an unoccupied space it can see.