Large fiend, neutral
- Armor Class
- undefined
- Hit Points
- 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6
- Speed
- fly 60 ft. (Devil only), 40 ft., climb 40 ft. (Demon only)
- Proficiency Bonus
- equals your Proficiency Bonus
- Damage Resistances
- fire
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- Abyssal, Infernal, Telepathy 60 ft.
Traits
When the spirit drops to 0 Hit Points or the spell ends, the spirit explodes. dex DC equals your spell save DC, each creature in a 10-foot Emanation originating from the spirit. 2d10 plus this spell's level Fire damage. Half damage.
Magical Darkness doesn't impede the spirit's Darkvision.
The spirit has Advantage on saving throws against spells and other magical effects.
Actions
The spirit makes a number of attacks equal to half this spell's level (round down).
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d12 + 3 + summonSpellLevel Necrotic damage.
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + summonSpellLevel Slashing damage. Immediately after the attack hits or misses, the spirit can teleport up to 30 feet to an unoccupied space it can see.
Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. or range 150 ft. Hit: 2d6 + 3 + summonSpellLevel Fire damage.